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Lance Birch wrote:
>Um, don't get me wrong here, but if it's invisible to the camera directly,
>how do you expect it to cast reflections? And, I don't think that you mean
>*cast* reflections do you? Do you mean, it can be reflected by other
>objects, but you can't see it normally... Like, you can see if reflected
in
>an objects surface, but you can't see it in the scene. In which case I
>think it would require a little reprogramming of POV-Ray...
>
>(or some clever image editing ;-)
<snip>
If you just want it to be reflected in a planear mirror you
could in some cases just make the whole scene twice. One actual
and one flipped for the "reflection".
If you want it to be reflected in other shapes, this doesn't
work, though.
Greetings,
Rune S. Johansen
http://hjem.get2net.dk/rsj
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