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Wanted:
realign (sp1,sp2,sp3,sp4,ep1,ep2,ep3,ep4)
I want a macro that transform an object
in the following way:
I give the macro four points.
Then I tell the macro where I want to
move each of the point to.
A matrix can do that if the startpoints
are x, y, z, and the origin but in this
macro it can be any points.
Maybe the macro could also do the
calculations with only the three first
points if I write the string "auto" in
place of startpoint4 and endpoint4.
I can find quite some uses for this macro:
1) together with the "knee" macro from
"macs.inc". Now the leg can be made
of more complicated objects.
2) When trying to make uv-texture-mapping
(also in animations).
3) Much more uses which I can't remember
right now.
Any help appreciated!
Thanks,
Rune S. Johansen
http://hjem.get2net.dk/rsj
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