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Um, don't get me wrong here, but if it's invisible to the camera directly,
how do you expect it to cast reflections? And, I don't think that you mean
*cast* reflections do you? Do you mean, it can be reflected by other
objects, but you can't see it normally... Like, you can see if reflected in
an objects surface, but you can't see it in the scene. In which case I
think it would require a little reprogramming of POV-Ray...
(or some clever image editing ;-)
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Lance.
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