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I think this has been discussed before some time ago, but I dont' remember
the thread. Anyway, the main problem is that displacement mapping would
require the object to be converted into a mesh (like the current height
field). This is by no means easy, and I think it's impossible with objects
like julia fractals.
Object meshing would also allow non-linear transformations like twisting,
bending and other cool things.
Margus
Anthony Bennett wrote in message <36FCDA10.B750D742@panama.phoenix.net>...
>Hi everybody. I was wondering why POV doesn't have a displacement maps
>feature like other 3d packages. This would allow cool stuff like
>spherical heightfields and what-not. Could such a thing be implemented
>in POV? If not, why?
>
>Thanks.
>
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