POV-Ray : Newsgroups : povray.general : Followup to "Serious 3.1d/68k/no-FPU bugs.. anyone confirm?" : Re: Followup to "Serious 3.1d/68k/no-FPU bugs.. anyone confirm?" Server Time
12 Aug 2024 05:24:23 EDT (-0400)
  Re: Followup to "Serious 3.1d/68k/no-FPU bugs.. anyone confirm?"  
From: Thorsten Froehlich
Date: 27 Mar 1999 09:38:32
Message: <36fced68.0@news.povray.org>
In article <36FC4B80.542BEE42@infomagic.com> , Xplo Eristotle 
<xpl### [at] infomagiccom>  wrote:

> Thorsten Froehlich wrote:
>>
>> In article <36FB1833.6E711D6C@infomagic.com> , Xplo Eristotle
>> <xpl### [at] infomagiccom>  wrote:
>>
>> > The effect is similar to what you get when you blow up an image in
Photoshop
>> > (using interpolation): the image looks jaggy, but the edges of the jags are
>> > blurred together.
>>
>> I understand now.
>> Theoretically this cannot happen at all, we draw plain rectangles using the
>> Macintosh toolbox to draw to the screen, and there is no interpolation
>> option...if you can verify that this happens with radiosity off (and in
>> 3.1e) I will look into this further, especially because this problem has
>> never been reported so far.
>
> After some experimentation, I've discovered that it was the radiosity doing
> it. Why radiosity would do a blurry, mosaic'd pre-render, though, I have no
idea.
>
> Radiosity's behavior also explains the problem I had with The Mosaic That
> Wouldn't Die.
>
>> >> However, if you do _not_ touch the application and render preferences
dialog
>> >> before rendering but POV-Ray still crashes, it would be great if you could
>> >> fill out the bug report form in the docs folder and e-mail it to us.
>
> I tried rendering "skyvase.pov" straight out of the box (so to speak) and
> there were no problems.
>
> However, trying to render the following (brief) scene set to Quality 9
> w/radiosity in a 320 x 240 window crashes reliably, even when rendered
> immediately after launching:
>
> camera {location <0,6,-15> look_at <0,2,0>}
>
> light_source {<5,8,-10> color rgb <1,1,1>}
>
> sphere
>  {
>  <0,2,0>,2
>  pigment {color rgbf <1,0,0,.5>}
>  finish {specular 10 reflection .4}
>  normal {bumps 1}
>  interior {ior 1.3 caustics 1}
>  }
>  
> plane
>  {
>  y,0
>  pigment {checker color rgb <0,.6,.4> color rgb <1,.8,.6>}
>  finish {reflection .1}
>  }
>
> I tried giving it huge amounts of RAM (it grabbed about 15 MB) but it crashed
anyway.
>
> Still want that bug report, Thorsten? :)
>
> -Xplo

Yes, please send the bug report form to pov### [at] csicom. (The fast the
better, 3.1e is on its way...)


    Thorsten


____________________________________________________
Thorsten Froehlich
e-mail: pov### [at] csicom

I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://www.povray.org and
http://ourworld.compuserve.com/homepages/povraymac/


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