If you just want objects far away to
be as bright as near objects a
light_source far enough should do the
trick. You can just multiply the
location of the light(s) with 1000000
or so.
If you want object far away to be
brighter than near objects use white
fog (not ground fog). Use a normal
sphere instead of a sky_sphere and it
will still be visible if you make it
small enough.
Now just remember to have the light
inside the sphere or make the sphere
"no_shadow" (or was it shadow_less?).
Rem wrote:
>Since I do a lot of outdoor scenes I'd like it very much if there were a
simple
>feature like 'atmospheric perspective'. At the moment a horizontal plane
will
>get darker towards the horizon and this is opposite to what you might
expect. It
>should be simple to implement such a thing which simply makes the color get
>lighter at a bigger distance. At the moment I find myself struggling with
fog or
>media every time and not really getting the right result. Besides fog/media
can
>slow down rendering whereas the other option will make almost no
difference.
>It'd need only one parameter which defines how light (close to white) you
want
>the horizon to be.
>Is this a stupid idea?
>
>Rem
Rune S. Johansen
http://hjem.get2net.dk/rsj
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