It sounds like you have to use bitmaps.
You can make a .pov file called number.pov:
You make an animation which output images
called number01.gif, number02.gif and so on.
Then you can find some way to automatically
use the bitmaps on the bicubic patch objects.
Ken wrote:
>Bob Hughes wrote:
>>
>> How about 'intersection' of text objects with the shapes?
>> And use a high depth to be sure and encounter all of it.
>
> Unfortunatly his intention is to apply this to bicubic patch
>objects and patch objects are not allowed in csg operations other
>than the union() statement. Even if it did work it would most
>likely be a time intensive operation that would really slow the
>renderer.
>
> I think he should just project the identifiers onto the objects
>with photons. ;~ ]
>
>
>--
>Ken Tyler
>
>mailto://tylereng@pacbell.net
Rune S. Johansen
http://hjem.get2net.dk/rsj
Post a reply to this message
|