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Josh English <eng### [at] spiritonecom> wrote:
: the problem with rotating the camera is that you have to place the camera at
: the origin, rotate it, then translate it.
I really don't see the problem here. You do this with all your objects,
don't you? Why the camera should be any more difficult?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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