I want each individual object actor[n] to be labelled with the number
"n" on its body. When my "actor" was CSG of a few primitives, I had a
sufficiently clever way of doing this: I created an additional object
slightly larger than my actor, which was the intersection of a text
object and my actor.
Now that I've converted to a sPatch- modelled object which contains many
bicubic patches, I suspect that the render time would creep to a halt if
I used the same technique. Any suggestions on how to do this in the
pigment? I don't want to make separate bitmaps for each number!
Post a reply to this message
|