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Nathan Kopp <Nat### [at] koppcom> wrote:
: I really don't think rotate will roll the camera... it just moves its
: position.
plane { y,-1 pigment { checker rgb 1,rgb .5 } }
plane { -y,-1 pigment { checker rgb x*1,rgb x*.5 } }
light_source { 0,1 }
camera { location -z look_at 0 rotate z*30 }
http://www.cs.tut.fi/~warp/rotate.jpg
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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