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gemelli david <gem### [at] imerirassofr> wrote:
: I posted an image in povray.binaries.images of an height-field I did
: with a POV file. I use
: a mesh of triangles and I would like to change them to smooth-triangles.
: How can I find normal
: vectors from the corners of the triangles ?
You can use my utlility for that:
http://iki.fi/warp/PovUtils/smooth.html
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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