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Sometimes I think that if I'm not working on a long render in the
background, I'm just wasting CPU cycles forever. I wish I could save them
up for when I needed them!
Perhaps in the near future the networking will exist to allow a CPU co-op to
easily exist on the internet. In my idle hours my machine could handle
renders from others. Then when I'm activly working on something, I'd farm
out renders to other machines.
--John
Spider wrote in message <36E9B128.7E2C9E4D@bahnhof.se>...
>
>
>Stephen Lavedas wrote:
>>
>> Well, I don't have a Quad-Alpha, in fact I don't have the fastest
>> computer here by a LONG shot, but it is faster than yours, and I don't
>> mind 6-8 hour renders. Send me the files...I'll render it for you.
>>
>> Steve
>
>Well, I had to go to school for exams, left it running, and it worked
pretty ok.
>I also found what was eating the cpu.. A texture that was both transparent
and
>reflecting isn't a good thing. oops :-)
>
>
>
>--
>//Spider
>( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
>#declare life = rand(seed(42))*sqrt(-1);
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