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re speeding up a textured plane:
Instead of letting the effect go all the way out to the horizon, intersect
it with a sphere to make a circle of textured ground just for the forgound
and mid-field. Then put a simpler plane around that for the distant
background, if it's even necessary at all (your horizon will be lower
without it).
Spider wrote in message <36E91146.ECEAEAAF@bahnhof.se>...
>I only have one light_source, a spotlight fairly high up, I use a
sky_sphere, to
>get a background that will work nicely, so one can see the light breaking
>through it. i have a textured sphere as a floor, since the advanced texture
on
>it made a plane _soooo_ slow.
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