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Ron Parker wrote in message <36e914ac.0@news.povray.org>...
>On Fri, 12 Mar 1999 15:47:53 +1000, Lance Birch <lan### [at] usanet> wrote:
>
>>So basically, it's not possible by using a texture. The only real way I
>>could see is to use the Isosurface patch to recreate the colour pattern as
>>an object and then difference this from the object which you want to erode.
>
>If I remembered to include it, the next superpatch will include an isosurface
>function called pigment() that allows you to use any pigment as the scalar
>field.
>
Forgive my ignorance Ron, but I don't understand what this means. Does it mean that
you
will be able to implement what I'm asking for?
---------
Andy
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