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On Fri, 12 Mar 1999 15:47:53 +1000, Lance Birch <lan### [at] usanet> wrote:
>So basically, it's not possible by using a texture. The only real way I
>could see is to use the Isosurface patch to recreate the colour pattern as
>an object and then difference this from the object which you want to erode.
If I remembered to include it, the next superpatch will include an isosurface
function called pigment() that allows you to use any pigment as the scalar
field.
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