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Hi all,
On the subject of feature requests..is there an official channel for sugestions?
Anyway, what I'd really, really like to see is this:
Instead of a pigment and color_map only affecting the surface of the object, I'd like
to
see the possibility that the texture could physically *eat away* the object wherever a
specific keyword is used as a color_map entry ie erode. As I understand it, procedural
textures exist in 3d space anyway, but are only seen where the surface of the object
is,
so perhaps this feature could be implemented easily?
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Andy
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