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the outside), but I can only do in a disc object with the following code
disc{ <0,0,0>, <0,1,0>, 1.0
material{
texture {
spherical
texture_map {
[0.0 pigment{rgbft <1, 1, 1, 1 ,
0>} finish{ambient 0 diffuse 0}]
[0.4 pigment{rgbft <1, 1, 1, 0.4 ,
0>} finish{ambient 0.5 diffuse 0.7}]
[1.0 pigment{rgbft <1, 1, 1, 0 ,
0>} finish{ambient 0.5 diffuse 0.7}]
}
}
}
scale <60,60,90>
translate 100*z
}
When applying to a sphere the render goes black.
Any ideas?
Sergio Faria
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