POV-Ray : Newsgroups : povray.general : Mesh Texturing : Mesh Texturing Server Time
12 Aug 2024 07:25:01 EDT (-0400)
  Mesh Texturing  
From: Gordon
Date: 10 Mar 1999 00:48:49
Message: <36e607c1.0@news.povray.org>
Hi All,
I was curious if POVRay handles interiors for meshes in the same way as
textures. In other words, you MUST only use predefined interiors, and, it
only stores a pointer to the interior if you copy the object rather than
copying the definition.

Also, is there any way you can declare a combination of a texture and an
interior so it can be passed to a macro and used to apply to a
smooth_triangle. Related to this, I can creat an array of intermediate
textures from two pre-defined textures using a calculated "average"
texture_map, can anyone think of a way to do the same with arbitrary
interiors (which may of course contain several media statements and several
densities).

Thanks for any input,

Gordon
<gbe### [at] birdcameroncomau>


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