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Hi All,
I was curious if POVRay handles interiors for meshes in the same way as
textures. In other words, you MUST only use predefined interiors, and, it
only stores a pointer to the interior if you copy the object rather than
copying the definition.
Also, is there any way you can declare a combination of a texture and an
interior so it can be passed to a macro and used to apply to a
smooth_triangle. Related to this, I can creat an array of intermediate
textures from two pre-defined textures using a calculated "average"
texture_map, can anyone think of a way to do the same with arbitrary
interiors (which may of course contain several media statements and several
densities).
Thanks for any input,
Gordon
<gbe### [at] birdcameroncomau>
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