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salut a tous,
comment traduire la declaration suivante en texture exploitable sous pov3.1
#declare flamme =
texture{
pigment { color rgbt <1, 1, 1, 1> }
halo {
emitting
spherical_mapping
linear
turbulence 1.5
color_map {
[ 0.0 color rgbt <1, 0, 0, 1.0> ]
[ 0.5 color rgbt <1, 1, 0, -1.0> ]
[ 1.0 color rgbt <1, 0, 0, 1.0> ]
}
frequency 2
samples 20
scale 0.5
}}
merci
rodolphe
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