|
|
Eric Andersen wrote in message <36DB280A.A1BAE3E6@frontiernet.net>...
>forkazoo:
>
>You could do something like this:
<code>
>
>will that do it?
>you might need to declare the scale multiplication and translate
>addition before you scale and translate the object. Be sure to scale
>first, then translate, or else you'll get wacky results. This brings up
>another point:you must define the patches in reference to the origin.
>When you translate the patches and then scale them down, they are pulled
>toward the origin. When you rotate an object, you rotate it about the
>origin. Therefore, you should usually define the object centered on the
>origin, then scale it, then rotate it, then translate it. (You can
>interchange the order of scale and rotate as long as you are not doing
>uneven scaling)
>
>hope this helps.
>
>-Eric
>
>forkazoo wrote:
>>
<my message>
Thank you so much! I have got a single page pretty well figured out. Now,
I am working on the vrotate to rotate the points in the page. next, I will
try assembling my 100 some page book. It will eventually be an interesting
animation!
again, thanks!
Post a reply to this message
|
|