|
|
Well, the SUPERPATCH does U-V mapping, and Poser has templates for same. So
that's not out of the question.
Good point about how a statue ends up looking over time... I need an antique
finish to make it look "real", not just the right simulation of the stone!
Ron Parker wrote in message <36d197a3.0@news.povray.org>...
>On Sun, 21 Feb 1999 20:56:27 -0600, John M. Dlugosz <joh### [at] dlugoszcom>
wrote:
>>Plain white looks funny, too. Rather, it doesn't look like stone, but
>>plastic or an obvious CG image.
>
>I saw a cool SIGGRAPH paper on texturing by "accessibility". What
>you want is for less accessible areas of the sculpture to be darker,
>as they would have accumulated more dirt over the years that couldn't
>easily be cleaned away by nature or by human agents. The paper I
>read gave some neat ideas for generating such textures for meshes
>and heightfield objects, but it looked slow. On top of that,
>you'd basically need to use a UV map of some sort to apply it to
>a mesh.
>
Post a reply to this message
|
|