POV-Ray : Newsgroups : povray.general : Making a Statue Look Real : Re: Making a Statue Look Real Server Time
12 Aug 2024 11:20:53 EDT (-0400)
  Re: Making a Statue Look Real  
From: John M  Dlugosz
Date: 22 Feb 1999 19:09:01
Message: <36d1f19d.0@news.povray.org>
Well, the SUPERPATCH does U-V mapping, and Poser has templates for same.  So
that's not out of the question.

Good point about how a statue ends up looking over time... I need an antique
finish to make it look "real", not just the right simulation of the stone!

Ron Parker wrote in message <36d197a3.0@news.povray.org>...
>On Sun, 21 Feb 1999 20:56:27 -0600, John M. Dlugosz <joh### [at] dlugoszcom>
wrote:
>>Plain white looks funny, too.  Rather, it doesn't look like stone, but
>>plastic or an obvious CG image.
>
>I saw a cool SIGGRAPH paper on texturing by "accessibility".  What
>you want is for less accessible areas of the sculpture to be darker,
>as they would have accumulated more dirt over the years that couldn't
>easily be cleaned away by nature or by human agents.  The paper I
>read gave some neat ideas for generating such textures for meshes
>and heightfield objects, but it looked slow.  On top of that,
>you'd basically need to use a UV map of some sort to apply it to
>a mesh.
>


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