|
![](/i/fill.gif) |
On Mon, 22 Feb 1999 14:46:03 -0500, Nathan Kopp <Nat### [at] Kopp com> wrote:
>Rudy Velthuis wrote:
>>
>> Anyway, can't wait to test the alpha. Don't care about the syntax, as long
>> as I can use it. There are many syntax issues in POV-Ray I don't like (too C
>> oriented <g>), so I don't care about one or two more. I particularly hate
>> the keywords with an underscore in it (look_at etc.).
>>
>
>Anyone else out there have any opinions on this... right now I have a lot of
>keywords WITH underscores... my reason for this is that the more specific
>I make the keyword, the less likely it will be that it conflicts with
>somebody's variable name. You know... now that I think about it, maybe I
>should ditch some of those extra-long keywords. (One of the reasons I
>dislike COBOL is the long keywords.) If somebody wants to use one of my
>reserved words for a variable name, too bad. ;-)
The proper thing to do here is for everyone writing scenes, inc files, etc.
to use at least one capital letter in every variable name. My personal
patches (as opposed to the ones I've borrowed from various other people)
always have short, common keywords.
Keeping in mind that all keywords need to be lowercase, then, it seems
that the underscore is the best alternative to BiCaps.
Post a reply to this message
|
![](/i/fill.gif) |