POV-Ray : Newsgroups : povray.general : Making a Statue Look Real : Re: Making a Statue Look Real Server Time
12 Aug 2024 11:25:31 EDT (-0400)
  Re: Making a Statue Look Real  
From: Ron Parker
Date: 22 Feb 1999 12:45:07
Message: <36d197a3.0@news.povray.org>
On Sun, 21 Feb 1999 20:56:27 -0600, John M. Dlugosz <joh### [at] dlugoszcom> wrote:
>Plain white looks funny, too.  Rather, it doesn't look like stone, but
>plastic or an obvious CG image.

I saw a cool SIGGRAPH paper on texturing by "accessibility".  What 
you want is for less accessible areas of the sculpture to be darker,
as they would have accumulated more dirt over the years that couldn't
easily be cleaned away by nature or by human agents.  The paper I
read gave some neat ideas for generating such textures for meshes
and heightfield objects, but it looked slow.  On top of that, 
you'd basically need to use a UV map of some sort to apply it to
a mesh.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.