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povray.org admin team wrote in message <36d233dd.6363046@news.povray.org>...
>Anthony Bennett <ben### [at] panama phoenix net> wrote:
>And remember, POV spends most of it's time during rendering waiting on the
>floating point co-processor. Optimisation isn't going to help that either
>(unless you can manage to do some useful integer-related work in parallel).
If someone wrote some low-level math routines, like matrix multiply, in ASM
to take advantage of specific special processor features, it =might= make a
difference.
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