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Again, check out the Superpatch. It can do a procedural height field, i.e.
it takes an ordinary POV texture instead of a bitmap.
Margus
Spider wrote in message <36CDACEB.3945631F@bahnhof.se>...
>I love your heightfield idea, and I have another.
>Why not make a heightfield function, but instead of taking an image as
>the original object, take a texture or pigment statement. using a
>image_map you get the old typpe heightfield, and using any other
>pigment, you can loose one stage in hf useage procedure. (many of us
>create our height_fields in pov)
>Sure, the pigment will need some scaling in all directions to fit
>nicely, but this can't be a trouble for the coder. Anyone catching my
>idea ?
>
>
>
>
>--
>//Spider
>( spi### [at] bahnhof se ) [ http://www.bahnhof.se/~spider/ ]
>#declare life = rand(seed(42))*sqrt(-1);
>
>
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