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On Wed, 17 Feb 1999 11:59:53 -0500, Anthony Bennett wrote:
>Hello, all. I'm working on a texture that looks like the flag of the
>USA, and I have a background texture with the thirteen
>bands/strips/stripes. I also have a star texture which consists of three
>triangle-like textures piled on top of each other. These triangles are
>made of 2 layers in themselves The problem occurs when I try to stick in
>50 stars. POV begins to render and then just stops and complains about
>too many layers. Is there any way of increasing the ammount of layers it
>accepts beyond 256?. According to my calculations (1+(3*2)*50)=301
>layers. Can I make it work? Or will I be forced to use an image map?
You can use a repeat warp to duplicate your stars instead of placing
each one separately. I think if you do it right, you can end up with
all of the stars in a single texture.
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