|
|
Matt Giuer <jul### [at] ijnet> wrote:
: Now I was warned about a stack overflow possibility. But I have
: a huge numbeer more in the one that did not crash than in the one
: that does crash?
AFAIK the 'stack overflow problem' explanation is only a good guess. So far
I have not seen any confirmation of this from the povteam. It certainly
looks like a stack overflow problem, but I wouldn't say it really is the
right one. It could be another type of bug which looks like a stack overflow
problem.
If it really is a stack problem, then it's a strange one, since it seems
to depend on the type of objects in the scene. Well, who knows? Perhaps
povray handles different objects (and pigments) in different ways so that
the problem arises only with a specific combination of them. I don't know.
--
main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
*_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/
Post a reply to this message
|
|