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John VanSickle <van### [at] erolscom> wrote:
: This could be seen as an alternative form of UV mapping, I suppose.
I think that it's not an alternative to UV-mapping, but actually you
really were talking about UV-mapping.
Does the uv-mapping patch support uv-mapping for procedural textures or
only for bitmaps?
--
main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
*_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/
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