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John VanSickle wrote in message <36BDE61D.E07EAEDB@erols.com>...
>This deals with the mesh, specifically, an idea for a new kind of
>triangle to go into the mesh, one that maintains its appearance
>when animated.
>
>Let's say that you have a mesh of a lizard, to which a texture with
>a crackle pattern is applied. This can look excellent, depending
>on how good you are with textures. However, if the mesh is animated,
>for example by moving the legs of the lizard, the pattern does not
>move with the lizard, but says put in 3d space, while the triangles
>that form the mesh move. The result is a shifting pattern on the
>lizard's skin that is unrealistic.
>
/.../
Wouldn't UV mapping do the trick?
Margus
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