POV-Ray : Newsgroups : povray.general : Waste of a thread : Re: Waste of a thread Server Time
12 Aug 2024 13:15:13 EDT (-0400)
  Re: Waste of a thread  
From: Matthew Bennett
Date: 7 Feb 1999 09:57:02
Message: <36bda9be.0@news.povray.org>
Stephen Lavedas wrote in message <36B### [at] virginiaedu>...
>Well, if you are reading this even after the title, you deserve this.
>
>Now, if you are reading this after my last line, here goes.
>I've seen several "You know you've been raytracing too long..." lines
>dealing with wondering what hardware/engine God uses to raytrace.
>Walking back from a crew party this evening (crew as in rowing not as in
>"my crew") I was thinking.  The real question should be "What MODELLER
>is God using" because the truth of the matter is that God is only
>defining objects and textures, we carry the renderer around in our
>head.  Now, I know some of you are going to insist that God uses
>straight source and you may be right.  I don't know, but if he does hand
>code everthing, you can bet the farm he indents.


lol :)

(ok, so that's my own waste of a thread too...)


Matt


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