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Depends on the effects you'd use. Antialiasing? Atmosphere? Halos?
Radiosity? Recommended system: 500GHz Mercred V, 100 GB holographic memory
etc... Oh, and a fast bus, too.
But seriously, raytracing was never intended for such an application. Other
methods give results much more suitable for games. And anyway, why
speculate? Just wait and see.
Margus
Kyle wrote in message <36B754E9.5C926C7D@geocities.com>...
>I was just wondering.....what would it be like to have a realtime,
>doom-style game with a POVray based rendering engine....? Obviously,
>this wouldn't be very possible (speed-wise) on today's machines, but at
>the rate technology is advancing.....
> How fast do you think computers would have to be in order to run a game
>like this at reasonable speed...say 15-20 fps? Would it even be
>possible?
> Kyle
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