|
![](/i/fill.gif) |
On Sun, 31 Jan 1999 19:45:41 +0000, Graham Redway
<gra### [at] redways freeserve co uk> wrote:
>All,
> Can anyone explain why POVray will render a scene OK 2 or 3 times and
>then hang after Parsing when it starts the bounding on any attempt after
>that? I'm using approx. 8000 spheres and nothing else. Is it that my
>limited 32Mb of RAM, is inadequate for this sort of purpose? I would try
>it on another computer but the P66 is even slower and my PII workstation
>is dead, waiting for the fairies to provide it with it's new h-d.
>
>Here are some details:
>P166MMX
>32Mb RAM
>Running Win95 OSR2 <sigh>
>Win-POV 3.1a
>...erm. erm.
>
>I'm getting fed up with rebooting so any help would be appreciated. I'm
>also near suicidal using a laptop keyboard and trackpoint but that's
>unsolvable.
>
> Graham.
>
>Sorry for the dire English, grammar is not my strong point.
If there were a good explanation why a program has crashed, life would
have been much better. Solving the problem may involve:
- Reinstall windos
- keep it c;ean (i.e. device drivers and POV only)
-reinstall POV
-recompile POV
-turn off display
-fiddle with BIOS settings
-move your PCI cards around
-update your BIOS
-use an intel processor on an intel motherboard
All of the above have helped me at different times. The best solution
I found is to use a different compile, so I have the official 3.1a
(dos and win), same compiled with VC5/6 PPro/PII optimised, the
SuperPatch and Dispersion, all these on two computers. Works most of
the time.
Have fun.
Peter
Post a reply to this message
|
![](/i/fill.gif) |