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Hi Bob,
Bob Hughes wrote in message <36A### [at] aol com>...
>If you mean to still have those blobs influenced by a parent threshold
>value yet within their own separate statement so there is a multiple
>component blob but not multitudes blobs {?}), I saw someone mention that
>before and they had a patched version to do so I believe. If not, I'm
>not sure I understand the idea you have in mind.
Yeah, that's what I mean. Check out my recent post to pov.binaries.animation to see
the
kind of thing I'm attempting to do. I had to declare each component seperately, rather
than declare a small group of components once, and then re-use that group an
additional number of times. The only other way I could do it was to declare a blob
object,
and then use it within a union statement, but then of course, each blob object would
not
react with its neighbour.
Andy Cocker
and### [at] acocker freeserve co uk
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