POV-Ray : Newsgroups : povray.animations : Animating Water : Re: Animating Water Server Time
28 Jul 2024 20:20:11 EDT (-0400)
  Re: Animating Water  
From: GrimDude
Date: 22 Jan 1999 14:13:15
Message: <36a8cdcb.0@news.povray.org>
>I have attempted to animate water with reasonable results, but it involves
an
>extra rendering for each frame.  I used a flat plane with a rippling
texture
>using a plain black-to-white color map. I translated the texture a little
bit
>for each frame in the direction I wanted the water to flow, and a little in
the
>+z to randomize it a bit and make it 'move'.  After rendering each pattern,
I
>shelled out to DOS and ran a little batch file to change the image file
name to
>that of a height field used in the actual scene, then render the scene.
The
>result is a new height field for each frame, each a little different the
the
>last, to simulate fluid in motion.  I have also used a similar process for
>animating a motion picture TV screen, only using an image map for the
screen
>instead of a height field.
>

This is almost precisely what I did for the water.gif image I posted over on
binaries.animations

Grim
vos### [at] arkansasnet


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