Matthew Corey Brown - XenoArch <xen### [at] mindspring com> wrote:
: The way around this (as long as you don't have too many refletive
: surfaces)
: is to put a normal light at camera location. (These are normally where i
: put
: my fill lights anyways)
I didn't understand how this corrects the original problem.
--
main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
*_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/
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