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I discussed this topic on povray.general already, but I'll discuss it
also here, since I think this is a real bug and not only a "feature".
When you make a light source 'shadowless', that light source also stops
causing highlights (phong and specular) on objects.
I don't know if this is intentional or if it's a real bug (can somebody
who knows, eg someone from the povteam reading this, tell me?), but it surely
is a big flaw sometimes.
I got this problem yesterday. I wanted nice highlights but I didn't want
the shadows. I couldn't. No shadows, no highlights, sorry.
Making the object shadowless was not an option, since there were other
light sources as well, and those had to cast shadows.
If this is intentional, then I suggest adding a 'highlightless' keyword
(or whatever) to the light source syntax. This way you could specify if
you want a light source to cause highlights or not.
--
main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
*_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/
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