Mike <Ama### [at] aol com> wrote:
: Hey I'll add one for the VFAQ perhaps. Intersection can be really slow
: if you are using two really large objects to make a smaller one. Manual
: bounding is a good idea in this case to let POV know you just want to
: check the smaller area where the visible object is.
Can you post a (very short) example code showing clearly this speedup
when bounding a difference by hand? I'll put it on the page if it's good.
Preferably with fast objects like spheres.
--
main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
*_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/
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