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now i know i can get the same effect as using these two splines by using one
and rotating it, but this gives an idea of what i'm talking about.
i certainly hope i've made no stupid mistakes...
heres the code -
--------spline-test.pov---------
camera {location <0, 70, -30> look_at <0, 0, -30> }
#declare spline_smoothness = 300
#declare spline_file = "left.spl" #include "ShowSpl.inc"
#declare spline_file = "right.spl" #include "ShowSpl.inc"
-------left.spl----------
#declare spline_segments = 1
#declare spline_loop = false
#declare point0 = <-100, 0, -60>
#declare point1 = <-40, 0, -60>
#declare point2 = <0, 0, 2>
#declare point3 = <0, 0, 10>
#include "Spline.inc"
------right.spl---------
#declare spline_segments = 1
#declare spline_loop = false
#declare point0 = <100, 0, -60>
#declare point1 = <40, 0, -60>
#declare point2 = <0, 0, 2>
#declare point3 = <0, 0, 10>
#include "Spline.inc"
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