POV-Ray : Newsgroups : povray.general : Sense to media "air"? : Re: Sense to media "air"? Server Time
13 Aug 2024 01:21:03 EDT (-0400)
  Re: Sense to media "air"?  
From: Andrew Cocker
Date: 16 Jan 1999 03:47:46
Message: <36a05232.0@news.povray.org>
Gilles Tran wrote in message <369F762C.CC65BE0A@inapg.inra.fr>...
>There would have been two solutions to implement volumetrics in povray : the
>first one (probably the one chosen in commercial packages) is to simulate
>them in a user-friendly but simplistic and limited way ; the second one
>(chosen by the pov-team) is to do it the hard way, by recreating real-life
>phenomena. This gives (advanced) povray users a complete control on media
>effects with one unique general syntax. Some media stuff we saw recently was
>really amazing so the choice is good news. The less good news is that media
>is obviously very difficult to master, and that simple effects are hard to
>achieve and require a lot trial-and-error, noticeably for those who don't
>understand the underlying physics (like me).
>


Maybe they should implement both methods, possibly making atmosphere a seperate thing
altogether.

Andy


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