POV-Ray : Newsgroups : povray.bugreports : Mesh Textures : Re: Mesh Textures Server Time
24 Jun 2024 08:54:23 EDT (-0400)
  Re: Mesh Textures  
From: Nathan Kopp
Date: 29 Mar 1999 17:34:16
Message: <36FFFF51.DB291D09@Kopp.com>
This should be fixed in version 3.1e.

Gordon wrote:
> 
> I am reporting this here as I have been told that this is a bug.
> 
> I defined a mesh with textures applied to the individual triangles. Then I
> made several copies of that mesh, rotated and translated differently. The
> strange thing is, the texture is not in the same place on the copies. What
> gives?
> 
> In every other case I know, if you copy an object and move it, the texture
> goes with the object, you have to translate/scale/rotate the texture
> independently to do anything else.
> 
> Example:
> 
> #declare Fred = mesh{
> triangle { <1,1,1>, <1,1,1.5>,<1,1.5,1> texture {T0} }
> triangle { <2,1,1>, <2,1,1.5>,<2,1.5,1> texture {T1} }
> }
> 
> object { Fred } // This one is OK
> object { Fred rotate <0,0,45> } // This one is not the same as the other
> one! The textures have rotated (I think) 45 degrees the opposite direction
> to the mesh. Whatever, the two copies which should be identical, aren't.
> 
> Thanks
> Gordon
> <gbe### [at] birdcameroncomau>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.