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I think that adding displacement maps to POV would be great. It would first
require POV to be able to convert any object to a mesh (which can be
difficult, especially with CSG objects). Whether the memory-saving
techniques described in this paper could be applied is a good question
(I have only read the abstract so far, so I don't know).
-Nathan
Anthony Bennett wrote:
>
> I'm sorry, but it just gets on my nerves when people ignore my posts
> completely. You only scratched the surface about how cool it would be
> and you said nothing truly concrete. Could you please look at the link I
> provided and tell me if you think this can be done? I just want a yes or
> no. And I don't think you have to use triangles to do it. It could be
> some sort of derivative of implicit surfaces or something. Anyway,
> thanks to those who really stuck to the original subject of the post.
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