POV-Ray : Newsgroups : povray.general : Meshes and Textures : Re: Meshes and Textures Server Time
12 Aug 2024 09:20:32 EDT (-0400)
  Re: Meshes and Textures  
From: Nathan Kopp
Date: 29 Mar 1999 15:02:53
Message: <36FFDBD7.30A2CCF5@Kopp.com>
This is a bug.  However, it is fixed in version 3.1d.  Prior to that, the
individual textures in a mesh were not transformed with the object.

-Nathan Kopp

Gordon wrote:
> 
> Hi All,
> 
> Something funny happened in POV the other day!
> 
> I defined a mesh with textures applied to the individual triangles. Then I
> made several copies of that mesh, rotated and translated differently. The
> strange thing is, the texture is not in the same place on the copies. What
> gives?
> 
> In every other case I know, if you copy an object and move it, the texture
> goes with the object, you have to translate/scale/rotate the texture
> independently to do anything else.
> 
> Has anyone else seen this? If so, can someone explain what is happening, and
> maybe exactly what the effect on the texture is when an object is
> moved/scaled/rotated.
> 
> Thanks
> Gordon
> <gbe### [at] birdcameroncomau>
> 
> PS I am putting textures on the blades of grass in my Grass Macro update.
> The textures now follow the blades, so you can have striped blades, etc.


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