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This is a bug. However, it is fixed in version 3.1d. Prior to that, the
individual textures in a mesh were not transformed with the object.
-Nathan Kopp
Gordon wrote:
>
> Hi All,
>
> Something funny happened in POV the other day!
>
> I defined a mesh with textures applied to the individual triangles. Then I
> made several copies of that mesh, rotated and translated differently. The
> strange thing is, the texture is not in the same place on the copies. What
> gives?
>
> In every other case I know, if you copy an object and move it, the texture
> goes with the object, you have to translate/scale/rotate the texture
> independently to do anything else.
>
> Has anyone else seen this? If so, can someone explain what is happening, and
> maybe exactly what the effect on the texture is when an object is
> moved/scaled/rotated.
>
> Thanks
> Gordon
> <gbe### [at] birdcameroncomau>
>
> PS I am putting textures on the blades of grass in my Grass Macro update.
> The textures now follow the blades, so you can have striped blades, etc.
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