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Gordon wrote:
>
> Hi All,
>
> Something funny happened in POV the other day!
>
> I defined a mesh with textures applied to the individual triangles. Then I
> made several copies of that mesh, rotated and translated differently. The
> strange thing is, the texture is not in the same place on the copies. What
> gives?
It's called a bug. According to the docs, anything textured prior to
a translate will maintain the same appearance. In the case of individually-
textured triangles in a mesh, this is not so. It has been made known to the
POV-Ray team at least once, but I guess it won't hurt to point it out again.
Regards,
John
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