POV-Ray : Newsgroups : povray.general : Q: Displacement maps. : Re: Displacement maps. Server Time
12 Aug 2024 05:28:41 EDT (-0400)
  Re: Displacement maps.  
From: Ken
Date: 28 Mar 1999 04:50:33
Message: <36FDFA5C.BDC312BD@pacbell.net>
Lance Birch wrote:
> 
> Well, it shouldn't be TOOOOOO system intensive really...  I mean, that's
> what MAX does, it uses all triangles afterall... The displacements are
> really quite quick... It's not hard for it to compute it necessarily, but it
> will use a fair bit of memory.
> 
> --
> Lance.
> 
> ---
> For the latest 3D Studio MAX plug-ins, images and much more, go to:
> The Zone - http://come.to/the.zone

  I can write a pov scene that has a camera, lights and 2,000,000
spheres in a file that takes up less that 200 bytes on my hard drive.
Can you honestly say you can do that with Max ?

-- 
Ken Tyler

mailto://tylereng@pacbell.net


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.