POV-Ray : Newsgroups : povray.general : Anti-vampires : Re: Anti-vampires Server Time
12 Aug 2024 05:27:35 EDT (-0400)
  Re: Anti-vampires  
From: Bob Hughes
Date: 28 Mar 1999 03:35:30
Message: <36FDE9D0.3019C3F7@aol.com>
Silly me, I neglected to consider max_trace_level. Use 6 instead of
default 5 and it vanishes from the mirror also. Though it was
interesting for a few moments anyway.


Bob Hughes wrote:
> 
> If anything the reverse may be possible. Ha! That was a bit of sick
> humor, sorry.
> You or somebody has asked this before, I'm sure.
> Trying negative color and reflection values will get you nowhere I
> think, I've tried quite a few things like that anyhow and never have I
> seen a object disappear AND be in a mirror, far as I know.
> Considering the object has got to be transparent, the mirror would need
> an opposing reflection.
> Now I have to eat my words, because I tested it out just now carefully.
> Take a render of the following:
> 
> // BEGIN
> #version 3.1
> 
> camera
> {
>   location  <0.5, 0.5, -4.0>
>   direction 1.5*z
>   right     4/3*x
>   look_at   <0.0, 0.0,  0.0>
> }
> 
> sky_sphere
> {
>   pigment
>   {
>     gradient y
>     color_map { [0.0 color blue 0.5] [1.0 color rgb 1] }
>   }
> }
> 
> light_source
> {
>   0*x // light's position (translated below)
>   color red 1.0  green 1.0  blue 1.0  // light's color
>   translate <-30, 30, -30>
> }
> 
> // ----------------------------------------
> plane { z, 2 pigment {color rgb -1} finish {reflection 1} rotate 5*y
> translate 9*x}
> 
> sphere { 0.0, 1 texture {pigment {rgbt 1}} }
> 
> //END
> 
> Lance Birch wrote:
> >
> > Um, don't get me wrong here, but if it's invisible to the camera directly,
> > how do you expect it to cast reflections?  And, I don't think that you mean
> > *cast* reflections do you?  Do you mean, it can be reflected by other
> > objects, but you can't see it normally...  Like, you can see if reflected in
> > an objects surface, but you can't see it in the scene.  In which case I
> > think it would require a little reprogramming of POV-Ray...
> >
> > (or some clever image editing ;-)
> >
> > --
> > Lance.
> >
> > ---
> > For the latest 3D Studio MAX plug-ins, images and much more, go to:
> > The Zone - http://come.to/the.zone
> 
> --
>  omniVERSE: beyond the universe
>   http://members.aol.com/inversez/homepage.htm
>  mailto:inv### [at] aolcom?Subject=PoV-News

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aolcom?Subject=PoV-News


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