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Silly me, I neglected to consider max_trace_level. Use 6 instead of
default 5 and it vanishes from the mirror also. Though it was
interesting for a few moments anyway.
Bob Hughes wrote:
>
> If anything the reverse may be possible. Ha! That was a bit of sick
> humor, sorry.
> You or somebody has asked this before, I'm sure.
> Trying negative color and reflection values will get you nowhere I
> think, I've tried quite a few things like that anyhow and never have I
> seen a object disappear AND be in a mirror, far as I know.
> Considering the object has got to be transparent, the mirror would need
> an opposing reflection.
> Now I have to eat my words, because I tested it out just now carefully.
> Take a render of the following:
>
> // BEGIN
> #version 3.1
>
> camera
> {
> location <0.5, 0.5, -4.0>
> direction 1.5*z
> right 4/3*x
> look_at <0.0, 0.0, 0.0>
> }
>
> sky_sphere
> {
> pigment
> {
> gradient y
> color_map { [0.0 color blue 0.5] [1.0 color rgb 1] }
> }
> }
>
> light_source
> {
> 0*x // light's position (translated below)
> color red 1.0 green 1.0 blue 1.0 // light's color
> translate <-30, 30, -30>
> }
>
> // ----------------------------------------
> plane { z, 2 pigment {color rgb -1} finish {reflection 1} rotate 5*y
> translate 9*x}
>
> sphere { 0.0, 1 texture {pigment {rgbt 1}} }
>
> //END
>
> Lance Birch wrote:
> >
> > Um, don't get me wrong here, but if it's invisible to the camera directly,
> > how do you expect it to cast reflections? And, I don't think that you mean
> > *cast* reflections do you? Do you mean, it can be reflected by other
> > objects, but you can't see it normally... Like, you can see if reflected in
> > an objects surface, but you can't see it in the scene. In which case I
> > think it would require a little reprogramming of POV-Ray...
> >
> > (or some clever image editing ;-)
> >
> > --
> > Lance.
> >
> > ---
> > For the latest 3D Studio MAX plug-ins, images and much more, go to:
> > The Zone - http://come.to/the.zone
>
> --
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/homepage.htm
> mailto:inv### [at] aol com?Subject=PoV-News
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aol com?Subject=PoV-News
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