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If anything the reverse may be possible. Ha! That was a bit of sick
humor, sorry.
You or somebody has asked this before, I'm sure.
Trying negative color and reflection values will get you nowhere I
think, I've tried quite a few things like that anyhow and never have I
seen a object disappear AND be in a mirror, far as I know.
Considering the object has got to be transparent, the mirror would need
an opposing reflection.
Now I have to eat my words, because I tested it out just now carefully.
Take a render of the following:
// BEGIN
#version 3.1
camera
{
location <0.5, 0.5, -4.0>
direction 1.5*z
right 4/3*x
look_at <0.0, 0.0, 0.0>
}
sky_sphere
{
pigment
{
gradient y
color_map { [0.0 color blue 0.5] [1.0 color rgb 1] }
}
}
light_source
{
0*x // light's position (translated below)
color red 1.0 green 1.0 blue 1.0 // light's color
translate <-30, 30, -30>
}
// ----------------------------------------
plane { z, 2 pigment {color rgb -1} finish {reflection 1} rotate 5*y
translate 9*x}
sphere { 0.0, 1 texture {pigment {rgbt 1}} }
//END
Lance Birch wrote:
>
> Um, don't get me wrong here, but if it's invisible to the camera directly,
> how do you expect it to cast reflections? And, I don't think that you mean
> *cast* reflections do you? Do you mean, it can be reflected by other
> objects, but you can't see it normally... Like, you can see if reflected in
> an objects surface, but you can't see it in the scene. In which case I
> think it would require a little reprogramming of POV-Ray...
>
> (or some clever image editing ;-)
>
> --
> Lance.
>
> ---
> For the latest 3D Studio MAX plug-ins, images and much more, go to:
> The Zone - http://come.to/the.zone
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aol com?Subject=PoV-News
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