POV-Ray : Newsgroups : povray.general : Followup to "Serious 3.1d/68k/no-FPU bugs.. anyone confirm?" : Followup to "Serious 3.1d/68k/no-FPU bugs.. anyone confirm?" Server Time
12 Aug 2024 05:20:40 EDT (-0400)
  Followup to "Serious 3.1d/68k/no-FPU bugs.. anyone confirm?"  
From: Xplo Eristotle
Date: 26 Mar 1999 22:13:00
Message: <36FC4B80.542BEE42@infomagic.com>
Thorsten Froehlich wrote:
> 
> In article <36FB1833.6E711D6C@infomagic.com> , Xplo Eristotle
> <xpl### [at] infomagiccom>  wrote:
> 
> > The effect is similar to what you get when you blow up an image in Photoshop
> > (using interpolation): the image looks jaggy, but the edges of the jags are
> > blurred together.
> 
> I understand now.
> Theoretically this cannot happen at all, we draw plain rectangles using the
> Macintosh toolbox to draw to the screen, and there is no interpolation
> option...if you can verify that this happens with radiosity off (and in
> 3.1e) I will look into this further, especially because this problem has
> never been reported so far.

After some experimentation, I've discovered that it was the radiosity doing
it. Why radiosity would do a blurry, mosaic'd pre-render, though, I have no idea.

Radiosity's behavior also explains the problem I had with The Mosaic That
Wouldn't Die.

> >> However, if you do _not_ touch the application and render preferences dialog
> >> before rendering but POV-Ray still crashes, it would be great if you could
> >> fill out the bug report form in the docs folder and e-mail it to us.

I tried rendering "skyvase.pov" straight out of the box (so to speak) and
there were no problems.

However, trying to render the following (brief) scene set to Quality 9
w/radiosity in a 320 x 240 window crashes reliably, even when rendered
immediately after launching:

camera {location <0,6,-15> look_at <0,2,0>}

light_source {<5,8,-10> color rgb <1,1,1>}

sphere
	{
	<0,2,0>,2
	pigment {color rgbf <1,0,0,.5>}
	finish {specular 10 reflection .4}
	normal {bumps 1}
	interior {ior 1.3 caustics 1}
	}
	
plane
	{
	y,0
	pigment {checker color rgb <0,.6,.4> color rgb <1,.8,.6>}
	finish {reflection .1}
	}

I tried giving it huge amounts of RAM (it grabbed about 15 MB) but it crashed anyway.

Still want that bug report, Thorsten? :)

-Xplo


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