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Thorsten Froehlich wrote:
>
> In article <36FB1833.6E711D6C@infomagic.com> , Xplo Eristotle
> <xpl### [at] infomagic com> wrote:
>
> > The effect is similar to what you get when you blow up an image in Photoshop
> > (using interpolation): the image looks jaggy, but the edges of the jags are
> > blurred together.
>
> I understand now.
> Theoretically this cannot happen at all, we draw plain rectangles using the
> Macintosh toolbox to draw to the screen, and there is no interpolation
> option...if you can verify that this happens with radiosity off (and in
> 3.1e) I will look into this further, especially because this problem has
> never been reported so far.
After some experimentation, I've discovered that it was the radiosity doing
it. Why radiosity would do a blurry, mosaic'd pre-render, though, I have no idea.
Radiosity's behavior also explains the problem I had with The Mosaic That
Wouldn't Die.
> >> However, if you do _not_ touch the application and render preferences dialog
> >> before rendering but POV-Ray still crashes, it would be great if you could
> >> fill out the bug report form in the docs folder and e-mail it to us.
I tried rendering "skyvase.pov" straight out of the box (so to speak) and
there were no problems.
However, trying to render the following (brief) scene set to Quality 9
w/radiosity in a 320 x 240 window crashes reliably, even when rendered
immediately after launching:
camera {location <0,6,-15> look_at <0,2,0>}
light_source {<5,8,-10> color rgb <1,1,1>}
sphere
{
<0,2,0>,2
pigment {color rgbf <1,0,0,.5>}
finish {specular 10 reflection .4}
normal {bumps 1}
interior {ior 1.3 caustics 1}
}
plane
{
y,0
pigment {checker color rgb <0,.6,.4> color rgb <1,.8,.6>}
finish {reflection .1}
}
I tried giving it huge amounts of RAM (it grabbed about 15 MB) but it crashed anyway.
Still want that bug report, Thorsten? :)
-Xplo
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