I realize that development of the next system is way off, but I hope
somebody is taking notes.
I'd like to see a new kind of warp that simply applies regular
turbulence in a predefined area and the turbulence becomes less and
less until it hits the threshold and then no turbulence is applied. I
know that you can do the same thing by using a spherical pattern such as
this:
pigment { spherical
pigment_map { [ 0.0 marble ] [ 1.0 marble turbulence
1.0 ] } }
but the obvious disadvantage to this is that you can only have one of
these kinds of "warps" per pigment and creating more would mean a rather
nasty pigment map. Doing this as a warp would be easier.
What would be even if warps could be shaped with regular primitives like
a cube or cylinder or torus instead of just a sphere...
Josh English
eng### [at] spiritone com
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