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First off, ...thanks for the suggestion.
But do you mean just declare a bunch of light sources at several points
inside the cylinder? I understand that the more lights I declare,
the smoother the shadows, but also, to make that many lights,
I'd greatly slow down my render time....
isn't there another way?
Margus Ramst wrote:
> First off,your light should be at the center of the cylinder <11,0,0>
> Otherwise the code seems correct. But:
> POV's area lights only affect shadows, so the lighting on nearby walls still
> looks like that of a point light. Perhaps the best solution would be to
> create a string of point lights instead of the area light. They need to be
> fairly dense to give soft shadows, but at least the lighting is correct.
>
> Margus
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