A thin white fog is another solution.
Rem wrote:
>
> Since I do a lot of outdoor scenes I'd like it very much if there were a simple
> feature like 'atmospheric perspective'. At the moment a horizontal plane will
> get darker towards the horizon and this is opposite to what you might expect. It
> should be simple to implement such a thing which simply makes the color get
> lighter at a bigger distance. At the moment I find myself struggling with fog or
> media every time and not really getting the right result. Besides fog/media can
> slow down rendering whereas the other option will make almost no difference.
> It'd need only one parameter which defines how light (close to white) you want
> the horizon to be.
> Is this a stupid idea?
>
> Rem
--
//Spider
[ spi### [at] bahnhof se ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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